Students
 and teachers look through a viewing device or at a monitor to see 
virtual objects such as planets, volcanoes, the human heart, or 
dinosaurs embedded within their real-world environment—and they can 
interact with and manipulate those objects to receive associated 
information.
Five apps to help educators incorporate augmented reality:
1. GeoGuesser:
 Using a phone, tablet or computer, a player is placed in a spot 
anywhere in the world using Google Maps. Exploring and looking for clues
 such as geographic signs, landmarks, and climate, the player has to 
guess where they are.
2. Elements 4D:
 Elements 4D uses augmented reality to help students explore elements 
and chemical reactions. To use the app, first print special element 
blocks on standard letter-size paper in your classroom. Cut the shapes 
out, follow the instructions to fold them into cubes, and glue them 
together to hold them in place. Once the blocks are ready, you can hold 
them in front of your device camera so the elements they represent can 
be viewed in augmented reality.
3. Quiver Apps:
 Students color on printed pages, then view their drawing through a 
phone via the app. Drawings will come to life and can be paired with 
creative writing assignments or other approaches to engage students.
4. Fetch! Lunch Rush:
 In this Augmented Reality, multi-player game, you need to keep up with 
lunch orders from Ruff’s movie crew. The challenge is keeping track of 
how many pieces of sushi everyone wants.
5. ZooBurst: ZooBurst is a digital storytelling tool that lets anyone create an augmented reality 3D pop-up book.
About the Author: 
Laura Devaney
Laura
 Devaney is the Director of News for eSchool Media. She is a graduate of
 the University of Maryland's Philip Merrill College of Journalism. When
 she isn't wrangling her two children, Laura enjoys running, 
photography, home improvement, and rooting for the Terps. Find Laura on 
Twitter: @eSN_Laura http://twitter.com/eSN_Laura
