Students
and teachers look through a viewing device or at a monitor to see
virtual objects such as planets, volcanoes, the human heart, or
dinosaurs embedded within their real-world environment—and they can
interact with and manipulate those objects to receive associated
information.
Five apps to help educators incorporate augmented reality:
1. GeoGuesser:
Using a phone, tablet or computer, a player is placed in a spot
anywhere in the world using Google Maps. Exploring and looking for clues
such as geographic signs, landmarks, and climate, the player has to
guess where they are.
2. Elements 4D:
Elements 4D uses augmented reality to help students explore elements
and chemical reactions. To use the app, first print special element
blocks on standard letter-size paper in your classroom. Cut the shapes
out, follow the instructions to fold them into cubes, and glue them
together to hold them in place. Once the blocks are ready, you can hold
them in front of your device camera so the elements they represent can
be viewed in augmented reality.
3. Quiver Apps:
Students color on printed pages, then view their drawing through a
phone via the app. Drawings will come to life and can be paired with
creative writing assignments or other approaches to engage students.
4. Fetch! Lunch Rush:
In this Augmented Reality, multi-player game, you need to keep up with
lunch orders from Ruff’s movie crew. The challenge is keeping track of
how many pieces of sushi everyone wants.
5. ZooBurst: ZooBurst is a digital storytelling tool that lets anyone create an augmented reality 3D pop-up book.
About the Author:
Laura Devaney
Laura
Devaney is the Director of News for eSchool Media. She is a graduate of
the University of Maryland's Philip Merrill College of Journalism. When
she isn't wrangling her two children, Laura enjoys running,
photography, home improvement, and rooting for the Terps. Find Laura on
Twitter: @eSN_Laura http://twitter.com/eSN_Laura