Creativity as an Elusive Factor in Giftedness Joyce VanTassel-Baska , Ed.D.
College of William and Mary
Published in the April 2004 issue of
Update, the electronic magazine of the School of Education at the College of William and Mary.
Creativity is an elusive factor in its relationship to giftedness. Many
writers have alluded to the necessary but insufficient component of
high intelligence to activate creativity and the reality that many high
IQ people are not creative. So what is creativity and how do we foster
it in children and young adults? Views of creativity have evolved
through several decades of research and application of creative
thinking strategies. Psychological views of creativity have centered on
the Freudian which espouses that creativity emerges from suppressed
desires, to the Maslovian which equates creativity with the state of
self-actualization, to the Rogerian which views creativity as the
capacity to relate to others in nonjudgmental ways. Other views of
creativity, most notably Ariete's (1976), see it as a social
construction operating in open and permissive societies. Specific
research in creativity has tended to focus on trait theories that
define the creative personality as the basis for creative action.
Characteristics like independence, risk-taking behavior, freedom from
social conventions all make up the traits of such a personality. Other
research has examined the processes through which individuals function
creatively. These processes include the Torrance components of fluency,
flexibility, elaboration, and originality as well as various
iterations of creative problem-solving models that purport to move
students through various skills in order to develop a creative product.
More recent
research has focused on creativity as best judged by products of
individuals and groups that are both original and relevant to one's
culture at a given point in time. Even when products may not be
accepted at a given point in time, their originality may emerge and be
appreciated by new generations of consumers. Carlyle once said that
history is the essence of innumerable biographies. As a culture, as a
human society, we define ourselves by the contributions of those who
create. Examples of this approach abound--we have named Einstein as the
man of the millenium with Edison, Roosevelt, and Ghandi as runners-up.
Such behavior is interesting in that it reveals our sustaining belief
in the contribution of the individual, not the the institutions nor the
families that allowed the individual to develop and perform in their
arena of expertise. Moreover, we typically award acclaim after a period
of time has passed, since we cannot really understand creative
contributions in the moment and especially their import and
implications.
The
educational philosopher Smith (1990) has observed that thought proceeds
in privacy and that it is only through human artifacts that we can come
to know what thought does. This point is apt when thinking about how
we have come to study creativity as an analysis of its products. We
know that someone has been creative when their product is judged of
high quality and original within a given domain. Simonton (1999)
suggests that the products must be prolific if an individual's work is
to be judged creative over time. Csikszenmihalyi (1996) further
suggests that the creative product has to be valued by the culture and
field that produces it, implying that creative individuals must also be
good marketers of their work or find other agents who will do it for
them. Traditionally, creativity has been viewed as an easy process,
something that people with certain traits were able to do while others
without those traits could not. As our views of creativity have become
more informed, we have come to appreciate the role of hard work and
revision in the process. Osche's work (1993) is instructive in this
regard. After reviewing all of the literature on creativity, she
decided the single criterion that mattered the most was the willingness
of creative people to work hard and put in the extra time necessary to
turn out a quality product in a given domain. Ericsson's (1996) work on
chess players and athletes further supports this contention. His
stance, based on a number of studies, is that practice, not innate
talent, is what separates creative producers from merely competent
technicians. And Simonton's (1999) contention that quantity alone
predicts quality adds to the understanding of the process as anything
but magical.
In the
area of education, we are frequently stymied by the need to make
judgments about student evidence of creativity and many times feel the
need not to judge but rather to accept any product as an example of
creative response. This dilemma raises the issue of thinking about
creativity at several levels and rendering judgments accordingly, the
issue of big C versus little c.
Research on good teaching suggests that feedback is crucial to student
improvement, yet at least one researcher on creativity argues against
evaluative judgment. Collins and Amabile (1999) have noted the problems
with providing both positive and negative feedback to potential
creators on their products as it may interfere with their internal
capacity to move the product and other manifestations of their work
forward to a new level. Perhaps educators might take the middle ground
by providing feedback on the processes that underlie the work while
still not judging the overall product. For example, to assess a
student's research project, one might comment on the process for
selecting the problem, the use of search tools to review the
literature, and the instrumentation selected to study the problem. Such
feedback should serve to assist the student in deepening an awareness
of the research process itself, while still acknowledging the integrity
of what the student has done. So creativity is elusive precisely
because like intelligence it has many different manifestations,
conceptions, and interpretations. For example, some people see only
individuals who shift paradigms within fields and disciplines as
creative while others see everyone as creative. We appear to be
successful only in judging it by products that frequently reach us
retrospectively. Finally, predicting who will be creative in adulthood
from childhood traits and even behaviors has proved difficult, even in
our studies of prodigies which provide the best snapshot into the issue
at early ages.
The trait view While
the trait view of creativity is less accepted as a way to judge who is
creative than the product orientation just discussed, it still has
salience in studying the lives of individuals retrospectively. Studies
of eminence, for example, support the presence of the following
characteristics in the personality of people who have made major
contributions to their society. These individuals typically possess:
- An
array of interests. These individuals have a broad information base
established through personal interest that then allows them to make
connections across areas of knowledge to a greater extent than their
peers.
- Open to novel, complex, and ambiguous stimuli.
Creative individuals remain child-like in their perceptions of the
world, genuinely curious, and willing to explore new and different
avenues of investigation.
- Capable of defocused
attention. This characteristic relates to the ability of creative
individuals to scan the environment for data or stimuli that might fit
with their work. This ability may be analogous to the synectics process
in creative thinking where students are encouraged to describe
relationships between two seemingly disparate objects like a doorknob
and a plate.
- Flexible in respect to cognition and
behavior. Creative individuals remain playful with ideas and their
manifestations rather than rigidly locking in on a line of thought.
- Introverted.
These individuals enjoy solitary pursuits, working alone many times
because their energy comes from inside, not from other people.
- Independent,
autonomous, unconventional, and iconoclastic. This quality speaks to
their lack of being easily swayed by majority opinion or outside views
and allows them to take unpopular stances on issues or unconventional
views.
Creativity-relevant Skills
While
the role of traits in creative individuals may be only partially
explanatory for their successful products, skills can be taught to aid
individuals in their quest to be more creative in a given area
(VanTassel-Baska, 1998). Some of these are stages in the creative
process, while others truly do constitute specific areas of worthwhile
application on a regular basis. The early work of Wallas (1926) was
instructive about the stages of the creative process. He noted that
preparation was a critical first stage. This corresponds to research on
the talent development process in any field which suggests learning as
much as possible about a field, including the tools, processes, and
attitudes associated with it. The second stage is referred to as the
incubation stage where the individual is engaged in solid work on a
problem but needs unconscious help in moving to solution. This stage
frequently involves getting away from a problem and having it continue
to sit at the periphery of consciousness. The third stage of the
process is illumination where the individual creator suddenly realizes
the right solution or the elegant way to resolve a dilemma, sometimes
referred to as the eureka syndrome. Finally, there is a need for the
verification stage. Is the answer really plausible? Does it hold up to
the cold light of reasoned judgment? This final stage must also be
negotiated by the creative person, and appropriate adjustments and
refinements made. These stages have been studied the most in the lives
of creative scientists, and it is easy to see the analogue to the
classic process that is employed in such work. However, the process in
general appears to be highly applicable to other areas of endeavor as
well.
Other ways of
casting the skills involved in creativity revolve around those that
comprise the creative problem-solving model. Articulated first by
Osborne in 1963, it is a model that involves the constant interplay of
creative open-ended thinking with convergent, or narrowed to
one-answer, thinking. Typically the model employs several stages and
usually includes an initial problem-finding stage that seeks to
brainstorm all the different things a problem might be, then to provide
illustrations and examples of each option, and finally to come out
with a strong problem definition statement. This stage is followed by a
period of fact-finding in which the problem is explored through
relevant search tactics to uncover more information about how it has
been studied, what current findings are, and where the gaps appear to
be in crafting a proposed new solution. The third stage of the process
typically involves solution-finding. Again the creative strategy of
brainstorming is helpful as there is a need to generate many ideas
about potential solutions. Such an approach is quickly followed,
however, by now trying to create a comprehensive synthesis of the best
ideas posed. The last stage in this process involves the creation of an
action plan or some other document that serves as a blueprint for
making the problem resolution a part of the real world, of moving the
ideas into the cultural mainstream. The knowledge of these skills and
the ability to evoke them with a degree of automaticity appears to be
helpful to spawning creativity in several fields. Yet the caution
remains that, as some studies suggest, these skills must be modified to
fit specific problems within specific domains, and therefore must only
be seen as a broad heuristic within which creative people might adapt
their own idiosyncratic versions of the process.
Environmental influences The
creativity literature has explored the home environments of eminent
people as well as prodigies in an attempt to understand the role that
early environments and parenting play in the process. In general there
appear to be strong advantages accruing from exposure to enriched home
environments where intellectual pursuits are valued and early talent
development may take place. Yet for high creatives, the home
environments appear to be more emotionally detached (Albert, 1980).
A second environmental factor that appears to undergird creativity is
the presence of some kind of adversity in the individual's background.
In the lives of many eminent individuals, that adversity is represented
by early parental loss, death of siblings in childhood, disabling
physical conditions, and early deprivation. It appears that such
circumstances, while causing permanent distress to many, for creative
people become the fuel for creative work in that the trauma is worked
out in a creative expressive way.
The role of education in the lives of creative people is an interesting
area of environmental support. It appears that just the right amount
of education is facilitative but that too much may prove to be
detrimental. This seeming contradiction to knowing a lot about your
field stems from a concern for too much conventional learning in an
area where the ideas of others become so crystallized as to block
innovative thinking in the domain. Simonton's (1999) work, for example,
suggests a curvilinear relationship between education and creativity.
There is also evidence that much of the learning of high creatives is
obtained independently of traditional schooling. Autodidacticism may be
the norm among this group where the impetus, nature, and extent of
learning is self-governed. Another environmental influence worthy of
citing is that of marginality. It is not coincidental that many of
America's best writers, poets, actors, and scientists come from the
margins of the society, places where the perspectives may be
unconventional to begin with and where the vision may be more creatively
shaped. Women and minorities are two marginal groups whose
contributions in the last 25 years to many fields have been astounding.
If we carefully assess the contributions of immigrants to this
country, we see another marginalized group that has produced at very
high levels. While being an outsider may be psychologically difficult,
it can provide the material necessary to advance the thinking in a
field and to keep traditions at bay.
Definition Based
on our understanding of the traits, processes, and environmental
conditions that support creativity, what is a reasonable definition of
the phenomenon? I would suggest that it is the capacity to develop
original, high-quality products in a domain that are judged so by the
relevant peer group in that field at a given point in time. Yet
creativity, with a big C, requires the test of time to assess the
overall contribution of any given product.
The Development of Creativity
Given our understanding of the phenomenon, what can parents and
schools do to promote creative capacities in students? There are six
goals which we may focus on to promote such behaviors. They include the
following:
1) To develop intellectual risk-taking through
expression and valuing of differences and through selecting activities
of interest from a list of alternative ideas and perspectives;
2)
To develop high level convergent and divergent skills through employing
educational models like CPS and problem-based learning that require
and promote such skills;
3) To develop deep knowledge in a domain
by exposing students to major areas of thought and encouraging deep
learning in those for which there is both interest and aptitude;
4)
To develop strong communication skills in written and oral contexts by
requiring student work in both modalities and providing feedback on the
effectiveness of the work for communication to an audience;
5) To
develop personal motivation and passion by broad exposure to the
culture and following up and supporting expressions of strong interest
linked to values and occupational predispositions in and out of school
contexts;
6) To nurture creative habits of mind by broad-based
reading, perspective-taking, and the introduction of novelty. In the
educational realm there are a number of models available to help
develop these skills and dispositions. They would include the CPS model
already cited along with newer approaches, such as the use of concept
mapping, problem-based learning, reasoning and thinking models,
research models, and guidelines for meaningful project work. The goals
suggested should be systematically applied to each area of learning in
the schools to maximize student engagement and learning as well as be
applied to current world issues, problems, and ideas encountered in
real life and best modulated through the home environment.
Conclusion
The idea of creativity is more exotic than its reality which requires a
harmonious confluence of variables in order to support its
development. Yet it represents an important ideal for both how to work
effectively and how to live well. In work, it is useful, to paraphrase
Henry Moore, the sculptor, to have something you bring every insight to
every day and know that you can't quite get it right, even as you
devote your life to the enterprise. In life, it is useful, as Steven
Covey suggests, to find those activities that help us center ourselves,
that help us learn, and that help us develop our humanity and its
potential. Understanding creativity, it would appear, can assist with
both of these tasks if we approach it with an attitude of commitment,
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